I want to introduce you to Cello, and to the strangest weapon she carries: the beat itself.
Alpha Nomos is a rhythm-action roguelite coming to Xbox Series X|S. Everything Cello does—every strike and every dodge—lands in time with the music. Play on the beat and she hits harder, moves cleaner, and the whole world moves with her. Fall out of rhythm and you feel it just as fast.

Cello wakes into a ruined world. The cities are abandoned, the arenas are corrupted, and the puppets that fill them have turned hostile. What's left to fight with is music, and Cello wields it literally. Her weapons are instruments, and not sampled ones. We recorded them live, so the sounds you hear as you fight are real players and real takes folded into the combat itself.
That live audio isn't set dressing. As you push deeper, you pull musical upgrades that change how Cello fights and rewrite the soundtrack at the same time. A new layer of sound is also a new way to play. By the end of a strong run, the track playing underneath you is one you built through your own choices, and it sounds different from anyone else's.

The structure is roguelite. Runs are built to be replayed, arenas shift and advance as you go, and you get stronger and sharper each time you come back. We took our cues from games that ask you to earn your mastery rather than hand it to you—the kind where getting good is the point, and the reward is that moment when your inputs, the enemies, and the music all click into the same groove.
We're a small studio, and this is our first commercial release. Alpha Nomos started from a simple frustration: we love rhythm games, and we always felt the rhythm could go deeper—that it could be the foundation of the whole thing instead of a layer on top. If you've ever felt that flow of moving in perfect sync with a song, that feeling is what we built the entire game around.
Alpha Nomos is coming to Xbox Series X|S.
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