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Combat shapes soundtrack

Alpha Nomos: Rhythm Roguelite Coming to Xbox Series X|S

Alpha Nomos introduces Cello, a fighter who turns rhythm into warfare in a ruined world where puppets have gone hostile. This rhythm-action roguelite for Xbox Series X|S syncs every strike and dodge to live-recorded instrument sounds, with musical upgrades that simultaneously transform combat abilities and reshape the soundtrack beneath your feet. Every run becomes a unique composition built through player choice, where mastery means finding the groove between your inputs, enemies, and music.
Alpha Nomos: Rhythm Roguelite Coming to Xbox Series X|S
Alpha Nomos: Rhythm Roguelite Coming to Xbox Series X|S

I want to introduce you to Cello, and to the strangest weapon she carries: the beat itself.

Alpha Nomos is a rhythm-action roguelite coming to Xbox Series X|S. Everything Cello does—every strike and every dodge—lands in time with the music. Play on the beat and she hits harder, moves cleaner, and the whole world moves with her. Fall out of rhythm and you feel it just as fast.

Alpha Nomos screenshot
Cello strikes enemies in perfect sync with the beat, unlocking powerful combos and visual feedback from the game's rhythm system — Xbox

Cello wakes into a ruined world. The cities are abandoned, the arenas are corrupted, and the puppets that fill them have turned hostile. What's left to fight with is music, and Cello wields it literally. Her weapons are instruments, and not sampled ones. We recorded them live, so the sounds you hear as you fight are real players and real takes folded into the combat itself.

That live audio isn't set dressing. As you push deeper, you pull musical upgrades that change how Cello fights and rewrite the soundtrack at the same time. A new layer of sound is also a new way to play. By the end of a strong run, the track playing underneath you is one you built through your own choices, and it sounds different from anyone else's.

Alpha Nomos screenshot
Cello selects upgrades at a campsite, shaping her combat style and evolving the game's live-recorded soundtrack through player choices — Xbox

The structure is roguelite. Runs are built to be replayed, arenas shift and advance as you go, and you get stronger and sharper each time you come back. We took our cues from games that ask you to earn your mastery rather than hand it to you—the kind where getting good is the point, and the reward is that moment when your inputs, the enemies, and the music all click into the same groove.

We're a small studio, and this is our first commercial release. Alpha Nomos started from a simple frustration: we love rhythm games, and we always felt the rhythm could go deeper—that it could be the foundation of the whole thing instead of a layer on top. If you've ever felt that flow of moving in perfect sync with a song, that feeling is what we built the entire game around.

Alpha Nomos is coming to Xbox Series X|S.

Friend Caio

Life is a cycle of observing, learning, and taking action.