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Xbox brand returns as Microsoft Gaming name retired under Sharma

CEO Asha Sharma and Chief Content Officer Matt Booty announced in an internal memo and town-hall that Microsoft is retiring the Microsoft Gaming name and reverting to the Xbox brand within its gaming division, saying the change is intended to unify the organization and realign its name with Xbox’s historical roots and core identity.
 |  Ethan Hula  | 

The gaming division at Microsoft is undergoing a significant identity shift as leadership confirms the retirement of the Microsoft Gaming name in favor of a return to the Xbox brand. CEO Asha Sharma and Chief Content Officer Matt Booty announced the change through an internal memo and a town hall meeting, signaling a move to align the organization name with its historical roots. This rebranding follows a period of rapid structural changes under Sharma, who assumed the chief executive role in February after the departure of Phil Spencer and former president Sarah Bond.

Reclaiming a Legacy Identity

The division originally adopted the Microsoft Gaming title in 2022 during the early stages of the 75.4 billion dollar acquisition of Activision Blizzard. According to the internal communication, the corporate name accurately described the business structure but failed to represent the creative ambition of the team. Leadership emphasized that the move back to Xbox is intended to unify the organization and focus on its core identity as a gaming platform rather than a corporate department. Signs featuring the classic Xbox branding and new logos have already begun appearing at the company headquarters, coinciding with internal preparations for upcoming hardware initiatives.

Shifting Strategy on Exclusives and Services

Alongside the name change, Sharma and Booty outlined potential adjustments to long-standing business models, specifically regarding game exclusivity and release windowing. The memo suggests that the company will re-evaluate how and when titles appear on various platforms, potentially adopting strategies similar to theatrical release windows in the film industry. This follows a period where several major franchises, including Sea of Thieves and Starfield, expanded to rival consoles. The leadership also indicated a pivot in service management, following recent price adjustments to Game Pass and the removal of certain high-profile titles like new Call of Duty entries from specific catalog tiers.

Addressing Market Pressures and Future Hardware

The leadership team acknowledged that Xbox currently operates as a challenger in a market where it frequently lags behind competitors like PlayStation and Nintendo. Internal assessments highlighted several points of friction for the brand, including fragmented social experiences, a need for a stronger presence on Windows, and the rising costs of blockbuster development. To address these challenges, the company is focusing on four primary pillars: hardware, content, experience, and services. A key component of this future roadmap is Project Helix, an upcoming hybrid console designed to bridge the gap between dedicated hardware and PC gaming. Further details regarding this strategy and the five-year software slate are expected during the Xbox Games Showcase scheduled for June.

Ethan Hula